Dave Latham v Mike Surtees. 1-0
Sheffield Chess Congress May 22nd 2011
I hope you will enjoy playing through these games without the win-boards.(GP)
1:e4:c6: 2:d3:d5: 3:Nd2:Nh6: 4:g3:g6: 5Bg2:bg7: 6:Ngf3:0-0: 7:0-0:f6: 8:c3:Na6: 9:b4:Nc7: 10:exd5:cxd5: 11:Qb3:e5: 12:Re1:Be6: 13:c4:dxc4: 14:dxc4:b5: 15:Bb2:Nf7: Qc2:bxc4: 17:Nxc4:Rc8: 18:Rad1:Qe7: 19:Na5:Bd5: 20:Nd4:Bxg2: 21:Kxg2:Nd8: 22:Ndc6:Qe6: 23:b5:Rc7: 24:Ba3:Re8: 25:Bc5:Ng5: 26:Qc4:Nb6: 27:Qxe6+:Nxe6: 28:Bxb6:axb6: 29:Nc4:Bf8: 30:Nxb6:Kg7: 31:Rd7:Rxd7: 32:Nxd7:Ra8: 33:b6:Rxa2: 34:Nxf8:Nc5: 35:Ne6+:Nxe6: 36:b7: 1-0
Sheffield Davy League 2010
To prise open the White King with full of daring vision and resourcefulness on the Queen-side with the black pieces it takes some doing. All the lines that was analysed in the endgame, black won.
7:a3:Bd7: 8:Nbd7:Rc8: 9:e5:dxe5: 10:dxe5:Nd5: 11:Ne4:Qc7: 12:Ng3:f5:
13:exf6:Nxf6: 14:Be3:0-0: 15:0-0-0:Kh8: 16:Rhe1:b5: 17:Ng5:b4:
18:axb4:cxb4: 19:Kb1:Qa5: 20:Nxe6:b3: 21:Nxf8:Qa2+: 22:Kc1:Qa1+:
23:Bb1:Nb4: 24:Bf4:Rxc3+: 25:bxc3:Qxc3+: 26:Bc2:bxc2: 0-1
T.Aspin v D.Latham 0-1
8:Bf4:e5: 9:Be3:Qe7: 10:c4:Nd4: 11:Nxd4:cxd4: 12:Bd2:Nd7: 13:b4:f5:
14:Bf3:f4: 15:Na3:Nf6: 16:Qe2:g5: 17:Bg4:Nxg4: 18:hxg4:h5:
19:f3:hxg4: 20:Kf2:gxf3: 21:gxf3:g4: 22:Rh1:g3+: 23:Kg2:Be6: 24:Rac1:Kf7: 25:Nc2:Rh8: 26:a4:Qg5: 27:Rxh8:Rxh8: 28:Rh1:Bh3!:
29:Kg1:Bf1: 30:Rxh8:Be2: 31:Rh3:Bxf3: 32:Rh7:Qg4: 33:Be3:dxe3:
34:Ne1:Bh1: 35:Kh1:Qe2: 36:Nf3:Qxf3+: 37:Kg1:Qf2+: 38:Kh1:g2:
G.Gibson v M.Johnson 0-1
Best Game Award 2005
Comment by D.Latham
The Queen swap for three minor pieces, explained in the the book of GM John Nunn and Peter Griffiths in their book "Secrets of Grandmaster play". The Queen was no match for the closely knit consolidated position of the black pieces.
1:d4:Nf6: 2:c4:c5: 3:d5:b5: 4:a4:bxc4: 5:Nc3:d6: 6:e4:Ba6:
7:Nf3:Nbd7: 8:Qc2:g6: 9:Be2:Bg7: 10:0-0:0-0: 11:Nd2:Ne5:
12:f4:Nd3: 13:Nxc4:Nxc1: 14:Rxc1:Nd7: 15:Kh1:Rb8:
16:b3:Nb6: 17:Na5:Bxe2: 18:Nc6:Bxf1: 19:Nxd8:Bxg2+:
20:Kxg2:Rfxd8: 21:Ne2:Na8: 22:Re1:Rb4: 23:e5:Rdb8:
24:Nc1:Nc7: 25:Qd1:Rd4: 26:Qc2:Nxd5: 27:exd6:exd6:
28:Nd3??:Rxd3: 29:Re4:Ne3+: 30:Rxe3:Rxe3: 31:Qc4:Rexb3:
32:Qd2:Rb2+: 33:Kf3:R8b3+: 34:Kg4:Bf6: 35:h3:h5+ Resigns
D.Ashcroft v N.Latham 1-0
Best Game Award 1993
I opt finally for game No 2, mainly because of the way White creates the
winning position between moves 11, & 19, by an excellent series of moves.
7:0-0:0-0: 8:e4:dxc4: 9:Nxe4:Nxe4: 10:Bxe4:Nf6: 11:Bc2:c5:
12:Qd3:cxd4: 13:Bg5!:g6: 14:Qxd4:Be7: 15:Qh4:Re8: 16:R(a)d1:Nd7:
17:Ba4!:f6: 18:Qe4!:Bc5: 19:Ne5!fxg5: 20:Nxd7:Bxd7: 21:Bxd7:Qb6:
22:Bxe8:Rxe8: 23:Rd2:Rf8: 24:g3:Rf5: 25:Kg2:e5: 26:Rd7:Qc6:
27:Qxc6:bxc6: 28:f3:Bd4: 29:b4:Rf8: 30:Rc7:Rb8: 31:a3:a5: 32:Rb1:Rb6:
33:b5:cxb5: 34:Rxb5:a4: 35:Rxb6:Bxb6: 36:Rc6:Bd4: 37:Ra6:Kf7:
38:Kf1:g4: 39:fxg4:e4: 40:Ke2:Bc5: 1-0.
It's coming! and we do have the games. Sole remaining problem is how to set up Winboard or similar so we can play through them with those magical moving diagrams. Any help from computer wizards appreciated. Until then, I've got paragraphs for those members who either have games already out there, or have already published them in our magazines. Any other folk who are willing to have their games here will be given their own section. Anyone who feels to shy/ doesn't want to give away their opening secrets I'll remove.
In the mean time George is happy to reveal J. Hooton's 1971, Best Game Award. This lovely game was played by our late President Mr R.J.Hooton against Mr J.H.Wheeldon in the Club Championship.
Mr.R.J.Hooton -v- Mr.J.Wheeldon
As White As Black
1. b3 Nf6
2. Bb2 d5
3. e3 c5
4. c4 Nc6
5. cxd5 Nxd5
6. a3 (a) Bf5
7. Bc4 Nf6
8. Nf3 a6
9. 0-0 Na5 (b)
10. Nc3 Nxc4
11. bxc4 Bd3
12. Re1 Bxc4 (c)
13. d4 e6
14. Ne5 cxd4
15. exd4 Rc8 (d)
16. Nxc4 Rxc4
17. d5 (e) Qb6 (f)
18. Na4 Qb5
19. Bxf6 gxf6
20. dxe6 Rxa4
21. Rc1 (g) fxe6
22. Rc8+ Kf7
23. Rc7+ Kg8?? (h)
24. Re3! Bd6
25. Rg3+ (i) Resigned
A slow build up to a grinding finish.
(b) A better alternative to move nine is:- 9:...,b5:
to force White to commit his Bishop.
(c) A mistake! Allows White to open up his game with 12:d4!.
(d) Move 15:...R(a)c8:?? neglecting his king, must pay the price.
(e) Move 17:d5,!! here comes the bill!
(f) This is the last chance to cover the king with the Bishop.
(g) A fantastic conception bringing the Rook into play, so as to trap the Black King.
With precision there is no escape.
(h) If now Black plays 23:...,Be7: then White will play 24:Qd6! Re8: 25:Qe6+, Kg6:
26:Rxe7, Rxe7: 27:Qxe7, Rd4: 28:Qe6, Rd2: 29:Qg8+, Kh6: 30:Qf8, Kg6:
with a possible draw.
(i) Move 25:Rg3! a classical finish.
Summary:- This remarkable well composed game by our late President has shown
that with his sharp insight he was capable of producing devastating
Game of the century?
Hastings 1929 Nimzo-Indian
great deal of stir and excitement with our top players in our chess club. Hubert Dave, Mike.J, Martin, several others, congregated over the chessboard analysing the game on a long forgotten club night. It was just now when we lost our pgn. boards that a vague imprint of game was rescued from total extinction.
In the game, the battle for the initiative appear to be level up to move 34,
when black with his last move played his rook 34:...:Rd2?: If that was the case then white would have won the end game. The draw can be achieved by the only move by 34:..:Rd3!: for this reason the game has been rebuilt up to move 47. (GP)
1:d4:Nf6: 2:c4:e6: 3:Nc3:Bb4: 4:Qb3:c5: 5:dxc5:nc6: 6:Nf3:0-0: 7:Bg5:h6:
Bh4:g5: 9:Bg3:Ne4: 10:e3:Qa5: 11:Rc1:h5: 12:Bd6:Nxd6: 13:cxd6:Bxd6:
14:Be2:Ne5: 15:Nd4:Qb4: 16:Qxb4:Bxb4: 17:0-0:b6: 18:Rfd1:Bb7:
19:Nf3:Nxf3+: 20:gxf3:Rad8: 21:Ne4:Bxe4: 22:fxe4:g4: 23:h3:f5:
24:a3:Be7: 25:exf5:gxh3: 26:fxe7:dxe6: 27:Rxd8:Rxd8: 28:Rc2:Bd6:
29:bxh5:Kg7: 30:bg4:h2+: 31:Kh1:Bb8: 32:c5:bxc5: 33:Rxc5:Kf6:
34:Rh5:Rd3!!: 35:Rh6+:Kg5: 36:Rh8:Be5: 37:Be2:Bh8: 38:Bxd3:Bxb2:
39:a4:Kg4: 40:Kxh2:Kf3: 41:Kg1:e5: 42:Kf1:a5: 43:Bc2:Bc3: 44:Bb3:Kg4:
45:Ke2:Kg5: 46:Bd5:Kf5: 47:Kd3:Be1: 0.5 - 0.5
taking into account the combination of exchanges;
discovered checks on the King;
calculating captured pieces;
and error of judgement.
The following game, which is Douglas Saunderson's 1956 game, and which won the Best Game Award for that year, perfectly demonstrates the kind of thinking process that is necessary.
D. SAUNDERSON -V- GURNHILL.C.R
AS WHITE AS BLACK
1. C4 Nf6
2. Nf3 e6
3. g3 c6
4. Bg2 d5
5. b3 Nbd7
6. Bb2 Bd6
7. 0-0 0-0
8. d3 Qe7
9. Nbd2 e5
10. cxd5! (a) cxd5
11. e4 Nc5
12. Qe2 Bg4
13. h3 Bxf3
14. Qxf3 d4 (b)
15. Qe2 Ne6
16. Nc4 b5 (c)
17. Nxd6 Qxd6
18. f4!! (d) Nd7
19. F5 Nec5
20. g4 (e) f6
21. h4 Qa6!! (f)
22. Rf3!! (g b4
23. g5 Rfc8
24. gxf6?? (h) Nxf6
25. Rg3 Rc6?? (i)
26. Bxd4!! (j) Ncxe4 (k)
27. Bxe4 Nxe4
28. Qxe4 exd4
29. f6!! (l) Qb7
30. Rxg7+ Qxg7+
31. fxg7 Rg6+
32. Kh1 Rd8
33. Rg1 Rgd6
34. Qb7 a5
35. Qb5 Rd5
36. Qc6 R8c6 (m)
37. Qe8 mate.
(c) Black chooses to play with knights rather than the Bishops.
(d) First sign of aggression, Black cannot recapture because White will push on
(e) The Black Knights are miss placed. White enjoying the pawn break on the King side.
(f) Threatening the pawn on d3.
(g) A clever move, protecting the pawn on d3 and the Rook is heading to g3 square.
(h) Premature, better was 24:Rg3, to force the Black King to h8 square.
(i) At first sight, Black appears to be making progress by doubling-up his rooks on the
'C' file, and top of all that 'Fritz' here gives Black a plus. However, this developing
move what caused Black to resign. Perhaps 25:...,Rc7: would have been a better
option. 25:...,Rc7: 26Bxd4?? exd4: 27:e5, Re8: 28:Re1, Rce7: 29:exf6, Rxe2:
30:Bd5+ R2e6: 31:fxe6, Rxe6: 32:Rxg7, Kf8: 33:Bxe6+ Nxe6: 34:Rxh7, Qxd3:
35:Rxa7, Qg3+: 36:Kf1, Qf3: 37:Kg1, d3: 38:Rxe6, Qg3: 39:Kf1, Qh3: 40:Kg1,
Qxe6: Win for Black.
(j) A bolt from the blue! Black cannot recapture because White will play 26:e5,
pinning both Rooks and Knight.
(k) Black is no pushover, having seen the obvious threats, decided to sacrifice his
Queen's Knight for a pawn. Should Black take with the e-pawn then: 26:...,exd4:
27:e5, Re8: 28:Qf3, Rc7: 29:exf6, Qxf6: 30:Rg4, Kh8: 31:Rc1, Qe5: 32:Rc4, Rf7:
33:Qc6, Qe3+: 34:Kh2, Nxd3: 35:Re4, Rxe4: 36:Qxe4, h5: 37:Rxd4, Qxe4:
38:Bxe4, Nc5: 39:Bb1, Rd7: 40:Rxb4, Rd1: 41:Rc4, Rxb1: 42:Rxc5, Rxb2: 43:Kg3,
Rxa2: 44:Kf4, Rb2: 45:Rc3, Rg2: 46:Rg3, Rxg3: 47:Kxg3, Kg8: 48:Kf4, Kf7:
49:Kg5, a6: 50:b4, Ke7: 51:Kg6, Kf8: 52:Kxh5, Kf7: 53:Kg5, Ke8: 54:Kg6, Kf8;
55:h5, Kg8: 56:h6, gxh6: 57:Kxh6, Kf7: 58:Kg5, Kg7: 59:f6+, Kf7: 60:Kf5, Kg8:
61:Ke6, Kf8; 62:f7, Kg7: 63:Ke7, win for White.
(L) Clever pawn move! The Black pieces are totally paralysed from moving, all because
the Black Rook was placed on c6 square, on move 25.
(m) If 36:...,R5d6: then White will play 37:Qc4+, Rd5: 38:Rg5, win for White.
Summary:- A splendid game from Doug Saunderson, the Bishop sacrificed at move 26,
revealed to us what a true champion he really was. (G.P.)
others. And Joe, himself, marked this game to be entered for 'The best Game award' with
three others in the year 1968.
This breath taking game was played by Mr. W.H.Proctor -v- J.Bain in 1968. Nothing is
known about Mr Proctor, but his style of play is similar to the attacking play currently demonstrated by Nigel Short all these years later.
W.H.PROCTOR -V- J.BAIN
As White As Black
1. e4 c5
2. Nf3 Nc6
3. d4 cxd4
4. Nxd4 Nf6
5. Nc3 d6
6. Bg5 e6
7. Qd2 Be7
8. 0-0-0 0-0
9. Be2? (a) Nxd4
10. Qxd4 e5 (b)
11. Qd2 Be6
12. Kb1 Ne8
13. h4 f6
14. Be3 a6
15. g4 Qd7
16. g5!! (c) f5
17. Nd5!! (d) Bxd5? (e)
18. Qd5+ Kh8
19. exf5 Rb8
20. f6!! (f) gxf6
21. g6!! (g) hxg6
22. Rd1g1 Rg8
23. Bh5 Bf8
24. Rg3!! (h) Nc7
25. Qg2 Ne6
26. Bg4!! (i) Qf7
27. Bg5!! (j) Nf4
28. h5!! (k) Nxg2
29. hxg6+ Kg7
30. Bh6+ (L) Kxg6
31. Be6 Kh7
32. Bxf8+ Nh4
33. Rxh4+ Qh5
34. Rxh5 mate.
The question is can Black survive the King side attack. Here White should have played
9:h4, to stop Black playing: 9:Be2, Nxd4: 10:Qxd4, Nxe4!!:
(b) A blunder?? Black missed the only chance to win the game. Correct is 10:...Nxe4!!
with the extra pawn guaranteed least a drawn game.
(c) First sign of aggression.
(d) This Knight in the centre causes great concern for the black Pieces.
(e) So the Knight comes off! Could have played Bishop to 10:...Bd8: with a bit more
resistance to White's attacking game.
(f) Playing with the extra pawn to open the 'g' file to expose the Black King.
(g) To open up the 'h' file instead.
(h) Dual purpose move to take control of the 'g' file or the 'h' file.
(i) The Bishop is pinning Queen and Knight and at the same time the pawn break
on f5, is not possible.
(j) Black is trying hard to free his game but There is no end to White's tactical play.
If 27:...Nxg5: 28:hxg5+, Bh6: 29:Rxh6!!. win for White.
(k) Why get distracted? go for mate!
(L) Another tactical move, there is no escape for the Black King.
Summary:- A fine performance by Mr Proctor he showed us in this game what tactical
genius he really was. (G.P.)
G,Furniss,D.Edney, J.Warner, and M.Johnson. They played as a team in the Chesterfield & North Midland League and the only time they lost a match was when transport wasn't available to
get them to some away matches.
Most of the young members left the club for variety of reasons, but we still have
M.Johnson who is currently the Club President.
The following game was played by Ian Coleman, which won the 1977 best game award,
whilst he was a member of the Junior section of the Club. This game was judged by
I.COLEMAN -V- R.DIXON
AS WHITE AS BLACK
1. e4 g6
2. d4 Bg7
3. Nf3 d6
4. Nc3 c6
5. Bd3 Bg4
6. 0-0 (a) Bxf3?? (b)
7. Qxf3 Bxd4
8. Bc4 e6
9. Rd1! Be5
10. Bf4 Qf6
11. Bxe5 Qxf3 (c)
12. Rxd6!! (d) Qh5
13. Bxh8 Qc5
14. Rad1 Na6
15. Bxa6! bxa6
16. e5! Qb4?
17. R1d4! Qxb2
18. Ne4 Qb1+
19. Rd1 Qb4
20. Nf6+ Nxf6
21. Bxf6 Qb6
22. c4 (e) Qc7
23. c5! h5 (f)
24. g3! (g) Qa5
25. Rd7 Rc8
26. Kg2 Rb8
27. Re7+?? (h) Kf8
28. Rdd7 Qa4!
29. Rxf7+ Kg8
30. h3 Qe4+
31. Kh2 Qe2?? (i)
32. Rg7+ Kf8
33. Rdf7+ Ke8
34. Be7 Kd7
35. Bd6+ Ke8
36. Rf8 mate.
this beforehand and knew the risk! according to J. Littlewood.
(b) Now it is Black who blundered. Should have played 6:...,Bxd4!! first, then:- 7:h3,Bxf3:
8:Qxf3, Nd7: 9:Ne2,Bg2: with a won game.
(c) 11...,Qxe5! would have been better.
(d) This is not what Black was expecting, White chose to give up the Queen for- control of
'd'file, Black squared Bishop and a tempo ahead.
(e) 22:Rd7, is a must to block the Queen out from c7!
(f) 23:...,h6!: Black must not allow the White King to advance to g7, square.
(g) Black is about to loose on the clock.
(h) White should have played 27:Kf3,
(i) Blundered in time trouble. Should have played 31:...,Qf3: 32:Rg7+, Kf8: 33:Rgf7+, Kg8:
34:Rg7+, Kf8: 35:Rgf7+, Kg8: 36:Rg7+ Drawn game.
Summary:- A smart game by Ian risking his advantage in the opening to take his opponent
out of the book. He demonstrated to us the skills of Junior member should
never be underestimated and this is further demonstrated by our present Junior,
Emma Bentley. (G.P.)
D Adams v Dave Latham
Three Merry Lads Cutthorpe, Chesterfield. 2010